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Why Do Some Places Just Feel Right?

20 October 2026 at 22:39

Gregory Wieber does these engaging, info-rich videos on tech history — I posted his HyperCard Changed Everything video back in the spring. For one of his latest videos, Wieber goes through a short history of Christopher Alexander’s landmark book, A Pattern Language (Bookshop), which anyone interested in building anything should at least have paged through once in their life,1 and how his work inspired not only object oriented programming and the invention of wikis, but also SimCity and The Sims.

  1. The Timeless Way of Building is shorter, less dense, and perhaps a better introduction to Alexander’s ideas about patterns. ↩

Tags: Gregory Wieber · simcity · The Sims · video games · Will Wright

The Best Monopoly Strategy, Tested on 300 Million Games

20 October 2026 at 19:47

Perfect Play ran over 300 million games of Monopoly to determine the best strategy and the most common mistakes players make.

I turned eight classic Monopoly strategies into computer players and made them play 312,898,560 games against each other. At a table of four, the best one won 43% of its games. The worst one won 3%.

The gap doesn’t come from one clever trick. It comes from four common mistakes: being picky about what you buy, saving your cash, stopping at three houses, and refusing to trade. Then I let the computer tune every habit at once, to see how far a carefully tuned player can go and which color set is really worth fighting for.

P.S. I don’t actually play Monopoly anymore — it is the world’s most maddening game (along with Sorry) and I childishly refer to it as “Monotony” — and an aside about 3 minutes into the video is why: “roughly one game in six never ends”. Exactly! And you want me to haggle? For fun? No thank you. I imagine there are folks whose idea of a good time is visiting used car dealerships for funsies when they don’t need a car, but I am not one of them.

See also How to Win at Monopoly and Piss Off Your Friends.

Tags: games · Monopoly · video

How Japanese Dried Bonito Is Made

20 October 2026 at 16:09

This workshop founded in 1882 still makes dried bonito like they did back in the Edo period.

How katsuobushi — Japanese dried bonito, said to be the world’s hardest food — is made in Nishi-Izu, Japan. Inside Kanesa Katsuobushi Shoten, a workshop founded in 1882, 5th-generation craftsman Yasuhisa Serizawa still uses the 200-year-old “tebiyama” hand-fired smoke-drying method that only a few workshops in Japan preserve. Watch fresh bonito being filleted and boiled for 90 minutes, smoke-dried more than 10 times over a hand-tended wood fire, repaired with bonito paste, fermented with koji mold and sun-dried for months — over half a year until the fish becomes as hard as wood and shines like a jewel. From fresh catch to katsuobushi.

Check out Kanesa Katsuobushi Shoten’s website for more info; here’s what they say about the tebiyama drying/smoking method (Google translation):

This method of making dried bonito flakes has been used in the Tago district of West Izu for a long time, and its history is said to date back about 300 years (to the Edo period). It involves digging a vertical hole about 2 meters deep, burning firewood (raw wood from Izu: oak, sawtooth oak, cherry, etc.) from the bottom of the hole, and smoking and drying the dried bonito flakes with the high temperature of an open flame. This method is called the Tebiyama-shiki smoking method. It is the oldest existing smoking method, and only a few bonito flake manufacturers in the country continue to use this method to make dried bonito flakes, so it is said to be a legendary method. The Tebiyama-shiki smoking method is said to produce dried bonito flakes with a rich flavor because the surface of the bonito is smoked all at once with the high temperature of an open flame, locking in the umami.

(thx, caroline)

Tags: fish · food · how to · Japan · video

A Tiny 24 FPS E-Ink Game Boy Emulator

19 October 2026 at 21:33

This is really impressive: a software engineer got a Game Boy emulator running at 30 fps on a tiny e-ink screen.

If you’re familiar with e-paper, you know that they normally refresh much slower (2-3 times a second), not nearly quick enough to play even a simple video game. This guy wrote his own display driver that got the refresh rate up to 30 times per second. From the transcript of the video explaining how e-paper works and how he hacked the display to make it play games:

Unlike conventional displays like LCD or OLED, ePaper stores its image physically using charged black and white pigment particles. By changing the electric field, the display moves the pigments towards or away from the surface, which in the end gives us black- or white-looking pixel. And usually a sequence of several electrical pulses called a waveform is needed to move the pigment back and forth, before finally driving it towards the new image. This helps produce a clean result without leaving too much of the previous image behind. But this takes a lot of time.

The project is open source — you can get the plans and code on GitHub. This engineer was inspired by Wenting Zhang’s e-paper Game Boy emulator:

Zhang has also made a color e-ink display that runs at 60 fps. Very cool. (via yanko design)

Tags: Game Boy · video · video games · Wenting Zhang

Hyperland, a Prescient 1990 TV Show by Douglas Adams

19 October 2026 at 18:31

I’d never heard of this before: in 1990, the BBC aired a program created by and starring Douglas Adams called Hyperland. It begins with a frustrated Adams throwing his TV out (too linear, too non-interactive) and Tom Baker (from Doctor Who) popping up as an intelligent interactive agent that promises to “do your every slightest bidding, to fetch and carry for you, to work tirelessly and selflessly on your behalf, always ready, always willing, no job too small or too menial”.

Circumventing the limitations of ‘linear’ broadcast TV, the 50-minute programme imagines a new world in which an AI software ‘agent’ - brought to life here by Doctor Who favourite Tom Baker - helps the user (played by Adams) to find and access material of interest in a global world of hyperlinked information - text, images, audio and video.

Pop-up ‘micons’ (moving icons) conveniently link to interviews with leading technologists of the era (among them Ted Nelson, Robert Winter, Robert Abel, Kristina Hooper, Fabrice Forin and Steve Gano).

Some of this stuff has dated badly - few visions of the future get everything right! - but the programme is nevertheless of considerable historical importance.

Incredibly, at about the time Hyperland was being broadcast, a young CERN computer scientist by the name of Tim Berners-Lee was beavering away on URLs and HTTP, the foundations of what would become the World Wide Web.

Even Adams, who foresaw so much, didn’t anticipate the impact the Web - and the Internet that conveys its data globally - would have on civilisation. Needless to say, the enticing infoworld envisaged in Hyperland was a public-service one of education, art, literature (including nods to Adams’ own works!) and entertainment. There’s no advertising, hacking, cybercrime, information theft, social-media addicts, unaccountable corporate domination or drug-like dependence on the smartphones that Adams himself predicted.

And Tom Baker’s enthusiastic agent isn’t forever popping up to try and sell you something…

The YouTube version above is missing a segment, but you can watch (and download) the whole program on the Internet Archive, a project that fits the vision of the future imagined by techno-utopians like Adams.

I’m imagining what 16-year-old Jason would have made of this (or HyperCard or hypertext had he had any clue that they existed until 4-5 years later) — his brain probably would have exploded.

Tags: artificial intelligence · Douglas Adams · Tom Baker · TV · video

Ta-Nehisi Coates on the Consequence of Donald Trump

19 October 2026 at 15:53

Writing for Vanity Fair (archive link), Ta-Nehisi Coates says that Donald Trump is the most visionary politician of his era.

Through a mix of moxie, cynicism, and misanthropy, Trump has made himself into the dominant American of our age. Sometimes a man meets his moment, and Trump met his in the wake of a black presidency and a conservative movement doggedly and patiently pursuing a decades-long counterrevolution. The marriage of Trump’s charisma to a fundamentalist right wing has been bountiful: three Supreme Court justices in four years, the subsequent destruction of national abortion rights, the banishment of affirmative action, the hollowing of the Voting Rights Act.

And the genie may not go back in the bottle:

But some things can’t be unseen. The example that Trump has set, the scope of what is possible should one embrace the dark powers of the White House, will not dissipate. It turns out that you can deploy secret police onto American streets. You can deport immigrants in defiance of the courts. You can have the Justice Department badger your enemies. And you can become very rich while doing it. And some of the most powerful sectors in America, those who most loudly extol their own love of country, will stand around and watch you do it. Asked why he was making deals during his second term, Trump gave a succinct and chillingly accurate summation: “I found out that nobody cared.” And to the extent that there is a genius to Trump, it is in his apprehension of this reality—so very few people who matter care. When you’re president, they let you do it.

Coates recently discussed this piece on Vanity Fair’s podcast.

Tags: Donald Trump · politics · Ta-Nehisi Coates

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