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Dungeons and Dragons: World of Warcraft – How to Play An Assassination, Outlaw, or Subtlety Rogue

20 October 2026 at 15:05

Dungeons and Dragons players who want to lean into stealth and high damage attacks have some great options across the three World of Warcraft-inspired Rogue specializations.

Dungeons and Dragons Brings All Three WoW Rogue Specializations To The Tabletop

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

Dungeons and Dragons players have a ton of exciting classes and subclasses to pick from as they begin their adventures set in Azeroth. The upcoming World of Warcraft gameplay expansion for the TTRPG brings every class and specialization to the tabletop, including all the stealthy and deadly rogue options.

β€œRogues in World of Warcraft are pretty similar to a classic Rogue in Dungeons & Dragons: skulking in the shadows, striking with deadly precision, then moving on to the next job. Nobody wants to see them on the enemy teamβ€”but then, you likely never will.”

Here is a breakdown of all three Rogue specializations and the corresponding subclasses that D&D players will use to bring them to life:

Assassination – Use poison extensively, often wielding a pair of daggers coated with deadly toxins.

  • The Assassin Rogue will focus on poisons, hard and fast damage, high mobility, and will choose the Assassin subclass.

Outlaw – Use agility and guile to dominate in combat while standing toe-to-toe with your enemies.

  • Outlaw Rogues will select the updated Swashbuckler subclass. Swashbucklers dance and flit across the battlefield, goading and awing (and infuriating) their opponents with equal ease.

Subtlety – Draw on the supernatural magic of the shadows to cloak yourself in darkness and form deadly blades.

  • The Subtlety Rogue will prioritize the stealth ambush and will select the Soulknife subclass.

Of all the World of Warcraft classes, the Rogue is the one that most nearly maps to an existing Dungeons and Dragons class and existing subclasses. The only notable changes are the updates to the Swashbuckler subclass that will be used to reflect the Outlaw specialization.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the World of Warcraft gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and other similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases on November 17, 2026.

The post Dungeons and Dragons: World of Warcraft – How to Play An Assassination, Outlaw, or Subtlety Rogue appeared first on VICE.

Screenshot: Wizards of the Coast

Dungeons and Dragons: World of Warcraft – All Factions That Remain Neutral In the Horde Versus Alliance War

14 October 2026 at 16:54

Although many groups in Azeroth are loyal to either the Horde or the Alliance, there are some factions that have not taken a side in the war and maintain strong relationships with both groups. Dungeons and Dragons players may find allies or enemies in each of these groups.

All Subfactions that Haven’t Taken a Side in the Horde/Alliance Conflict

Screenshot: Wizards of the Coast
Screenshot: Wizards of the Coast

In any Dungeons and Dragons campaign players have a chance to make friends and foes in each new area they visit. Adventures set in Azeroth and its surrounding realms for the World of Warcraft expansion will definitely be no exception.

The Horde versus Alliance conflict provides a ton of opportunities for politics and combat, but not every faction in the world has taken a side. Depending on where players go and what the DM has planned, there are a handful of factions that parties could run into that have not taken a side in the ongoing Horde and Alliance war.

Here are the biggest neutral factions that parties are likely to run into during their D&D: World of Warcraft games:

  • Argent Dawn – The knightly Order of the Argent Dawn is dedicated to protecting Azeroth from the Burning Legion, the Scourge, and other forces that seek to destroy the world. Neutral in the continual conflict between the Alliance and the Horde, the Argent Dawn calls both factions allies in its higher purpose of resisting these forces of evil. The order’s headquarters is Light’s Hope Chapel, in the Eastern Plaguelands.
  • Cenarion Circle – Named for the demigod Cenarius, the Cenarion Circle is a worldwide order keeping watch over Azeroth’s druids and protecting the natural balance. Since the end of the Third War, the circle has accepted druids from both the Alliance and the Horde.
  • Earthen Ring – The Earthen Ring is a gathering of Azeroth’s most powerful shaman, working together to preserve the balance among the elements. The members of the Earthen Ring oppose destructive forces such as the Twilight’s Hammer cult and the Burning Legion. Insisting on a neutral stance in mortal conflicts, the Earthen Ring welcomes members from both the Alliance and the Horde.
  • Explorers’ League & Reliquary – Affiliated with the Alliance and the Horde respectively, the Explorers’ League and the Reliquary are scholarly organizations dedicated to the practice of archaeology and the study of history. For most of recent history, the organizations were bitter rivals, but with the reemergence of the Dragon Isles and the discovery of Khaz Algar, the two have set aside their old rivalry and formed joint expeditions.
  • Kirin Tor – The Kirin Tor began as a secretive mages’ guild within the Empire of Arathor. With the fall of Arathor, Dalaran became a nation in its own right, and the Council of Six who led the Kirin Tor became the rulers of this city-state. Razed during the Third War, Dalaran was eventually transformed into a flying island. Above the Isle of Dorn in Khaz Algar, it met its doom, but the survivors of the Kirin Tor remain in Dornogal, coordinating the magical defense of Azeroth.
  • Steamwheedle Cartel – The Steamwheedle Cartel is one of the largest and richest goblin cartels, having maintained a careful neutrality in the conflict between the Alliance and the Horde since the Second War. The cartel’s hands are in virtually every line of work, with a specialty in premium-grade alchemy. Besides potions, the cartel also deals in fuels, poisons, and industrial chemicalsβ€”what some goblins describe as β€œliquid assets.”
  • Valdrakken Accord – The Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only the Dragon Isles but all of Azeroth according to the ancient charge given to the five Dragon Aspects. The accord has also expanded its mission to include dragons beyond the five flights.

Players who want to tie their background to one of these factions should make sure they consult their Dungeon Master first to ensure that the faction can fit into the larger story that is being pulled together for the full party.

Be sure to check back soon for lots more Dungeons and Dragons news and updates as the World of Warcraft gameplay expansion release date approaches.

Dungeons and Dragons is available now at local game shops and digitally through D&D Beyond, Roll20, and other similar online services. The Dungeons and Dragons: World of Warcraft gameplay expansion releases on November 17, 2026.

The post Dungeons and Dragons: World of Warcraft – All Factions That Remain Neutral In the Horde Versus Alliance War appeared first on VICE.

Screenshot: Wizards of the Coast
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